#include "DynamicObject.h"


DynamicObject::DynamicObject(): m_posX(0), m_posY(0), m_direction('R'), m_speed(1), m_progress(0.0)
{ }

DynamicObject::DynamicObject(const DynamicObject & obj, bool copyScene): GameEntity(obj, copyScene)
{
    m_posX = obj.m_posX;
    m_posY = obj.m_posY;
    m_direction = obj.m_direction;
    m_speed = obj.m_speed;
    m_progress = obj.m_progress;
}


DynamicObject::DynamicObject(int X, int Y, char Dir, int Speed, int Progress):
    m_posX(X), m_posY(Y), m_direction(Dir), m_speed(Speed), m_progress(Progress)
{ }

DynamicObject::~DynamicObject()
{ }
